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Thursday October 22, 2026 1:45pm - 2:45pm CDT
Limited Capacity seats available
Esports is already happening in your building. Students are competing online after school with no oversight, no safety net, and no district infrastructure behind them. A sanctioned program brings that activity onto systems you control, but it also lands squarely on your desk: network segmentation, endpoint management, student data privacy, and budget ownership all come with the territory. This session is a practical playbook for Technology Directors weighing whether and how to launch a scholastic esports program, plus the adjacent categories of drone racing and golf simulator leagues. We'll walk through the real infrastructure build list (hardware, network, space), the network and data governance decisions that matter most, staffing and coaching models that don't burn out one person, funding paths beyond a single line item, league and title selection, and the curriculum ties that turn a club into a CTE and STEM pathway. We'll close with the pitfalls that trip up most first year programs and a 90-day roadmap from "someone should do this" to opening match. Attendees will leave with a concrete framework for evaluating a program proposal or building one for their own district.

Target audience identified by presenter: All Conference Attendees
Speakers
avatar for Gannon Karsky

Gannon Karsky

Chief Development Officer, Fenworks
Fenworks is a North Dakota-based organization using Esports and Drone Racing to ignite student engagement and prepare the next generation for careers in STEM and emerging technologies. Through seasonal leagues, professional coaching, and hands-on competition, we empower students to... Read More →
Thursday October 22, 2026 1:45pm - 2:45pm CDT
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